Thanks for visiting the Digital Workplace Group (DWG) website. You'll see this post may refer to the "Intranet Benchmarking Forum (IBF)," the "Digital Workplace Forum (DWF)" or "IBF Live." But that doesn't match our website name!
In a nutshell, we merged IBF and DWF into one service and changed our name to "Digital Workplace Group." The new name represents the broader set of services we've grown to offer, beyond an original focus on just intranets. We also changed the name of our monthly webinar from "IBF Live" to "Digital Workplace Live."
Although we've relabelled things, we're proud of our decade+ history and have left this page intact. Enjoy your time on our site and please contact us with any questions or comments.
At a recent IBF Member Meeting we focused via Reuters and IBM on Second Life, the 3D virtual world that has attracted a mixture of attention and hype.
Clearly the environment has the random nature of an experiment but with possibilities. Intranet managers found themselves a little frustrated in some ways as they struggled to understand how such environments might apply internally within large corporates
It turns out that Nicole Yankelovich, Principal Investigator, Collaborative Environments, Sun Microsystems Laboratories and I share the same view: that Second Life is really not suited to large corporates but that we need a suitable business version that might have some value organisations.
Have a look at a video blog of the 3D Collaboration World used internally by Sun.
On any given day, over 50% of Sun’s workforce is remote. MPK20 is a virtual 3D environment in which employees can accomplish their real work, share documents, and meet with colleagues using natural voice communication.
Just like on Sun’s physical Menlo Park campus, known as "MPK," inhabitants of the virtual MPK20 office building can work together in planned meetings, or can talk informally in unplanned encounters. Unlike the physical campus, however, in MPK20, the community can be built and maintained without the constraints of physical location.
The Sun experiment seems to take us to a place that Second Life cannot reach.